added displacement wear to shoulder pads.
created high res sculpt of the broken pillar and created the diffuse and roughness maps. modelled the hero tree.
created the floor texture
texturing on the statues and environment.
added displacement wear to shoulder pads.
created high res sculpt of the broken pillar and created the diffuse and roughness maps. modelled the hero tree.
created the floor texture
texturing on the statues and environment.